Alien: Isolation
part 17/61 · 97.0 KB total
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Creative Assembly designed the game more in line with Ridley Scott's 1979 film Alien than James Cameron's more action-oriented 1986 sequel Aliens.cite-ref-pcgamer-making-of-13-0[13] To help them authentically recreate the atmosphere of the film, Fox provided three terabytes of original production material, including costume photography, concept art, set design, photos, videos and sound effects.cite-ref-pcgamer-making-of-13-1[13]cite-ref-18-things-14-0[14] The artist John Mckellan said, "It was a proper gold mine. We saw angles of things we'd never seen before."cite-ref-pcgamer-making-of-13-2[13] During the first stage of development, the developers deconstructed the film to find out what made its setting unique. This would allow them to build new environments that were faithful to it.cite-ref-pcgamer-making-of-13-3[13] The composers deconstructed the film soundtrack to identify the main cues and extend the soundtrack to fill in the length of the game.cite-ref-gamefront-feature-4-15-0[15] The developers also met the Alien and Blade Runner editor Terry Rawlings, who gave them additional insight.cite-ref-pcgamer-making-of-13-4[13]
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